Telegram has achieved a remarkable milestone, reaching a user base of 950 million by integrating engaging Web3 games into its platform. The introduction of mini-games that offer token rewards has significantly increased user interaction, allowing the messaging app to gain traction in the gaming sector as it moves into 2024. Approximately 20% of Telegram’s users are now actively participating in these gaming activities, signaling a substantial transformation in user engagement.
How Did ‘Notcoin’ Elevate Gaming on Telegram?
The launch of the ‘Notcoin’ game at the start of 2024 marked a pivotal moment for the gaming segment on the TON Blockchain. This game achieved remarkable success, largely due to a massive token AirDrop. A $1 billion AirDrop conducted in May allowed for the distribution of 80 billion NOT tokens to users, fostering excitement and participation.
What Other Games Followed ‘Notcoin’?
In the wake of ‘Notcoin’, several new games like ‘Hamster Kombat’, ‘Yescoin’, and ‘Catizen’ were rolled out, although they did not replicate the same level of success. Nevertheless, the TON Blockchain has experienced significant growth, with accounts increasing from 4 million to 128 million in just one year. Additionally, Toncoin’s market cap soared to $14 billion, reflecting a surge of over 100% in value.
- Telegram’s user base now totals 950 million.
- 20% of users are engaged in gaming activities.
- ‘Notcoin’ facilitated a $1 billion token AirDrop, distributing 80 billion tokens.
- TON accounts skyrocketed from 4 million to 128 million in a year.
- Toncoin’s market cap reached $14 billion.
The success of ‘Notcoin’ has enabled cryptocurrency enthusiasts to easily create wallets while gaming on Telegram, resulting in increased participation in the Web3 ecosystem. Looking forward, it is expected that ‘mid-core’ games featuring strategic elements may offer long-term benefits, providing users with a more immersive gaming experience.